Immersive Content Strategy

Beyond the severe toll of the coronavirus pandemic, perhaps no other disruption has transformed user experiences quite like how the tethers to our formerly web-biased era of content have frayed. We’re transitioning to a new world of remote work and digital content. We’re also experimenting with unprecedented content channels that, not too long ago, elicited chuckles at the watercooler, like voice interfaces, digital signage, augmented reality, and virtual reality.

Many factors are responsible. Perhaps it’s because we yearn for immersive spaces that temporarily resurrect the Before Times, or maybe it’s due to the boredom and tedium of our now-cemented stuck-at-home routines. But aural user experiences slinging voice content, and immersive user experiences unlocking new forms of interacting with formerly web-bound content, are no longer figments of science fiction. They’re fast becoming a reality in the here and now.

The idea of immersive experiences is all the rage these days, and content strategists and designers are now seriously examining this still-amorphous trend. Immersive experiences embrace concepts like geolocation, digital signage, and extended reality (XR). XR encompasses augmented reality (AR) and virtual reality (VR) as well as their fusion: mixed reality (MR). Sales of immersive equipment like gaming and VR headsets have skyrocketed during the pandemic, and content strategists are increasingly attuned to the kaleidoscope of devices and interfaces users now interact with on a daily basis to acquire information.

Immersive user experiences are becoming commonplace, and, more importantly, new tools and frameworks are emerging for designers and developers looking to get their hands dirty. But that doesn’t mean our content is ready for prime time in settings unbound from the web like physical spaces, digital signage, or extended reality. Recasting your fixed web content in more immersive ways will enable more than just newfangled user experiences; it’ll prepare you for flexibility in an unpredictable future as well.

Agnostic content for immersive experiences

These days, we interact with content through a slew of devices. It’s no longer the case that we navigate information on a single desktop computer screen. In my upcoming book Voice Content and Usability (A Book Apart, coming June 2021), I draw a distinction between what I call macrocontent—the unwieldy long-form copy plastered across browser viewports—and Anil Dash’s definition of microcontent: the kind of brisk, contextless bursts of content that we

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